This is an extract of the social conflict rules, focusing here on Sow Distrust. You can turn one character against another by talking to them for ten minutes. The target must be able to hear and understand you. You must make a Persuade (Sow Distrust) check against an appropriate difficulty class. If you fail the check… Continue reading Social Conflict – Sow Distrust
Within the Starguild game, Conviction is what gives characters their edge while adventuring. It represents the determination that you mean what you say, and have the gumption to carry it through to the end… The bitter end if needs be. It is best thought of and used as a renewable resource which ebbs and flows during a… Continue reading What is Conviction?
The NPC (or Non-Player Character) is a crucial part of almost any role playing game. It is someone with agency just like the characters which the players are running, but it doesn’t belong to any of them. It is run by the referee instead. Often it isn’t necessary to have much written down about the… Continue reading The Design of NPCs