Psychic powers cover a wide range of science fiction mental powers. They are broadly divided into six disciplines, each of which have a number of talents which can be gained within them. These rules are not prescriptive about where psychic powers come from. They could be natural mutations, scientific research or religious experiences with other… Continue reading What do psychic powers look like?
What kind of power level do you want cybernetics and psionics to have in your Starguild game? Whether you like rare and dangerous or powers that wouldn’t look out of place in a superhero movie, Adventures in the Underbelly has you covered. Setting Dials I had a lot of requests during the kickstarter for ‘cybernetics rules’… Continue reading Dialling up and down the power setting
One of the most common questions that I was asked during the Kickstarter campaign for Starguild was “what about rules for cybernetics and psionics?” Well, I had a few very simple rules for cybernetic and drug enhancements in the appendix, but I felt that it could be worth doing a broader treatment of the subject,… Continue reading Adventures in the Underbelly