Cybernetics are man-machine interfaces of one kind or another. Characters and opponents can use money to build in additional capabilities of one kind or another, but at a cost – every bit of tech embedded in you causes you to lose a little bit of humanity. And when the chips are down, the horror of… Continue reading What do cybernetics look like?
What kind of power level do you want cybernetics and psionics to have in your Starguild game? Whether you like rare and dangerous or powers that wouldn’t look out of place in a superhero movie, Adventures in the Underbelly has you covered. Setting Dials I had a lot of requests during the kickstarter for ‘cybernetics rules’… Continue reading Dialling up and down the power setting
One of the most common questions that I was asked during the Kickstarter campaign for Starguild was “what about rules for cybernetics and psionics?” Well, I had a few very simple rules for cybernetic and drug enhancements in the appendix, but I felt that it could be worth doing a broader treatment of the subject,… Continue reading Adventures in the Underbelly