The Kickstarter campaign to raise money for additional Starguild art was a roaring success, with 190 backers raising a total of £5,548 for the cause. My next steps are to arrange details of the art with the three artists who are involved, and to send out backer questionnaires to all the backers to gain the… Continue reading Kickstarter completed successfully!
This is an extract of the social conflict rules, focusing here on Sow Distrust. You can turn one character against another by talking to them for ten minutes. The target must be able to hear and understand you. You must make a Persuade (Sow Distrust) check against an appropriate difficulty class. If you fail the check… Continue reading Social Conflict – Sow Distrust
I’ve just participated in a lovely chat on the #RPGNet channel for a couple of hours, answering questions about Starguild. The transcript is now available on the website where they keep all their past chats, please do pop over and have a read! https://gmshoe.wordpress.com/2016/02/12/qa-alex-white-starguild/
Within the Starguild game, Conviction is what gives characters their edge while adventuring. It represents the determination that you mean what you say, and have the gumption to carry it through to the end… The bitter end if needs be. It is best thought of and used as a renewable resource which ebbs and flows during a… Continue reading What is Conviction?
The NPC (or Non-Player Character) is a crucial part of almost any role playing game. It is someone with agency just like the characters which the players are running, but it doesn’t belong to any of them. It is run by the referee instead. Often it isn’t necessary to have much written down about the… Continue reading The Design of NPCs
This is just a short blog post to present the conflict introduction page – it gives the briefest of introductions to social, dramatic and violent conflict, and has a simple table that shows the consequences of degrees of failure when attempting to resist those consequences. It is a 1-page PDF download conflict-intro If you have… Continue reading The Conflict Introduction
After some discussion with a few of the kickstarter backers, it seemed that it would be worth looking at an alternative layout for the first few pages of the character chapter. Specifically, the point that the character sheet didn’t turn up until page 20 (at the end of the character generation) caused a little bit… Continue reading An alternative opening to the Characters chapter